Bungie: Senior UI/UX Technical Design on Destiny 2

Destiny 2: Senior UI/UX Technical Design

Senior UI/UX Technical Designer on Destiny 2 for Bungie. UI Technical Design, UX Design, UI / UX Motion Design for Shadowkeep, Beyond Light, and The Witch Queen.

Client: Bungie: Destiny 2
Website: bungie.net
Services: UI Technical Design, UX Design, Motion Design

Joined the Bungie UI/UX Team in 2019 just before the release of Shadowkeep as a Senior UI/UX Technical Designer. The tech design role offered me the opportunity to utilize my skills as a UX Designer, UI Artist / Technical Designer, Motion Graphics Designer, and Manager to help design, implement, and ship a number of features such as: Cross Play, Sub-Class 2.0, Guardian Ranks, and Gilded Titles across multiple releases including Shadowkeep, Beyond Light, The Witch Queen, The Edge of Fate, and Renegades.

Cross Play

  • Refactor of Roster and Nameplate UI to support cross platform functionality across the entire game from Bootflow, Orbit, and In-Activity representation to Fireteam, Friend, and Clan lists
  • Implementation of Bungie Friend ID search and add / block features on Friends List
  • Implementation of new toast system to support Fireteam, Friend, and Clan Invites
  • Implementation of Nameplate Accessibility Contrast update to improve readability across Roster screens
  • Implementation of Windows Store and Epic Store support when Destiny 2 was released to those platforms

Gilded Titles

  • Implementation of updated Nameplates, Character Screen, and Seals / Titles screens to support Gilded Titles feature

Text Chat Updates (Cross Platform Access and Font Size Accessibility Updates)

  • Update to Text Chat system to allow access to text chat on console platforms
  • Implementation of Font Size customization accessibility updates to Text Chat system for readability on smaller or larger displays

Activity Intros

  • Implementation of Activity Intros UI that display before most competitive and team based activities. UI included:
    • Allowing player to cycle through cinematic rendered fireteam players via UI
    • Communicating fireteam member information such as activity specific metrics and build information as player cycles through their fireteam members
    • Creating templatized UI to support sustainable theme-ing across multiple activities

Guardian Ranks

  • Provided UX Design, Wireframe Flows, and Element States (including categories, tooltips, and navigational elements) to support the implementation of the Guardian Ranks system for the Lightfall release
  • Provided UX Design for the re-design of the Seals and Titles screens to support the new Journey tab in the Director
  • Implementation of Access Points to Guardian Ranks from the Character screen and objective completion toast UI

Invite Friends Update (Modal)

  • Design and implementation of the Invite Friends modal UI to support improved usability and easier access for the player to manage their friend and fireteam lists

Lore Screen 2.0

  • Provided UX Design and Wireframe Flows to support the overhaul of the Lore screens for improved readability and navigation