Bungie: Senior UI/UX Technical Design on Destiny 2

Destiny 2: Senior UI/UX Technical Design

Senior UI/UX Technical Designer on Destiny 2 for Bungie. UI Technical Design, UX Design, UI / UX Motion Design for Shadowkeep, Beyond Light, and The Witch Queen.

Client: Bungie: Destiny 2
Website: bungie.net
Services: UI Technical Design, UX Design, Motion Design

Joined the Bungie UI/UX Team in 2019 just before the release of Shadowkeep as a Senior UI/UX Technical Designer. The tech design role offered me the opportunity to utilize my skills as a UX Designer, UI Artist / Technical Designer, Motion Graphics Designer, and Manager to help design, implement, and ship a number of features such as: Cross Play, Sub-Class 2.0, Guardian Ranks, and Gilded Titles across three releases – Shadowkeep, Beyond Light, and The Witch Queen.

Cross Play

  • Refactor of Roster and Nameplate UI to support cross platform functionality across the entire game from Bootflow, Orbit, and In-Activity representation to Fireteam, Friend, and Clan lists
  • Implementation of Bungie Friend ID search and add / block features on Friends List
  • Implementation of new toast system to support Fireteam, Friend, and Clan Invites
  • Implementation of Nameplate Accessibility Contrast update to improve readability across Roster screens
  • Implementation of Windows Store and Epic Store support when Destiny 2 was released to those platforms

Gilded Titles

  • Implementation of updated Nameplates, Character Screen, and Seals / Titles screens to support Gilded Titles feature

Text Chat Updates (Cross Platform Access and Font Size Accessibility Updates)

  • Update to Text Chat system to allow access to text chat on console platforms
  • Implementation of Font Size customization accessibility updates to Text Chat system for readability on smaller or larger displays

Witch Queen Title Screen

Implementation and motion graphics of title screen for The Witch Queen release.

Activity Intros

  • Implementation of Activity Intros UI that display before most competitive and team based activities. UI included:
    • Allowing player to cycle through cinematic rendered fireteam players via UI
    • Communicating fireteam member information such as activity specific metrics and build information as player cycles through their fireteam members
    • Creating templatized UI to support sustainable theme-ing across multiple activities

Guardian Ranks

  • Provided UX Design, Wireframe Flows, and Element States (including categories, tooltips, and navigational elements) to support the implementation of the Guardian Ranks system for the Lightfall release
  • Provided UX Design for the re-design of the Seals and Titles screens to support the new Journey tab in the Director
  • Implementation of Access Points to Guardian Ranks from the Character screen and objective completion toast UI

Invite Friends Update (Modal)

  • Design and implementation of the Invite Friends modal UI to support improved usability and easier access for the player to manage their friend and fireteam lists

Lore Screen 2.0

  • Provided UX Design and Wireframe Flows to support the overhaul of the Lore screens for improved readability and navigation